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The true test for a developer when remaking a classic title from a former video game system is whether or not they can find a balance between two crucial aspects that will lead to success. If they don't hit both groups, any DLC off PSN, Xbox Live, WiiWare or any console would struggle to keep its head above water, jerking its arms to stay afloat.
First, the freshly released title must remain loyal to the original fans of the game years ago; the fanatics that stood by the game through thick and thin. Secondly, it must be packed with fresh new updates to appeal to today's gamer -- not being too old and junkie and using its retro feel to suck people in from every walk of life.
And for Castlevania Chronicles, now available for $5.99 as DLC, the finished remake doesn't exactly tread water with ease as a complete package.
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The game is broken up into two potential game plays: arcade and arrange modes. Arcade mode is a traditional run through of the game without any advanced graphics, sounds or innovative detail that so a lot of PS3 DLC normally utilize. You play as Simon Belmont, a familiar character from previous Castlevania games who hunts vampires and hopes to extinguish Dracula and his allies. You move in 2D form through less-than-appealing levels cracking your whip on bad guys and using special weapons, such as knives and axes found by whipping candles and other castle props. You eventually make your way to different bosses, which can sometimes be tough to defeat with the lack of mobility and range (such as using your whip any other direction than forward while jumping or moving.)